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CFF at uvdemystified

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    #31
    Re: CFF at uvdemystified

    Originally posted by canadien37 View Post
    I find this thread intriguing.....I am solidly in the download camp.....can't wait for CFF to be deployed......I prefer to have my films locally stored rather than have them in "the cloud", being stored on someone else's servers.....I have two NAS servers feeding a WD Live Hub.....when CFF is available, those films in the cloud will be downloaded to them......I have a total of 30TB waiting......I don't like the risks of storing any of my data in the cloud....Look what happened to Target. Any datacenter can be hacked, and wouldn't UV movies stored in the cloud be an inviting target?(pardon the pun)......not only that, where I live there are outages from time to time for internet service due to storms, etc.....

    All that said, I cast one vote in the download camp......
    Well said. Spotty internet and cheep storage are good cases for a download into a home client server setup. Plus, Canada is well known for internet capping. Streaming everything can be costly up north.

    Switching gears, here is a spot of news from the Vegas CES stages today:

    "Sony is also announcing a cloud-based TV service that will be tested in the U.S. later this year. Will offer a library of movies and TV shows on demand, personalized channels/menu and live TV"

    ...as reported in Forbes.

    Comment


      #32
      Re: CFF at uvdemystified

      Originally posted by BlakkMajik3000 View Post
      The fact they are willing to jump through I'm sure some insane hoops and shell out the money to get downloads of subscription content available does offer, at the very least, anecdotal evidence that downloads are important.
      I do agree downloads are an important part of a product portfolio. My point is that in 2014, it is of less importance then two or three years ago.

      Comment


        #33
        Re: CFF at uvdemystified

        What ever happened to the news last year about a major retailer joining UV?

        Comment


          #34
          Re: CFF at uvdemystified

          Actually, it was two. And we haven't heard a peep about UV from CES. I'm beginning to wonder if we'll hear anything. It's already Day 3!

          Comment


            #35
            Re: CFF at uvdemystified

            Originally posted by echopulse View Post
            Actually, it was two. And we haven't heard a peep about UV from CES. I'm beginning to wonder if we'll hear anything. It's already Day 3!
            Was Target one or was the announcement after they started?

            Comment


              #36
              Re: CFF at uvdemystified

              Target had launched about a month before the announcement was made.

              Comment


                #37
                Re: CFF at uvdemystified

                Originally posted by Walter-S_North_Carolina View Post
                I do agree downloads are an important part of a product portfolio. My point is that in 2014, it is of less importance then two or three years ago.
                I suspect the importance might possibly increase due more and more ISPs implementing bandwidth caps.

                My ISP has not yet implemented a cap, but it is my understanding that they are testing it in other regions.

                Originally posted by Walter-S_North_Carolina View Post
                Given two playback methods of client server pulling local files or streaming from cloud providers, I think everyone will agree that the non-technical working single mother with three children who wants a way for her and her kids to watch some movies will find the streaming model more conducive to her lifestyle.
                I absolutely agree. I am hopeful that since storage is so inexpensive that more devices will include on-board storage that can be used to cache the downloads in CFF format.

                Comment


                  #38
                  Re: CFF at uvdemystified

                  Originally posted by echopulse View Post
                  Actually, it was two. And we haven't heard a peep about UV from CES. I'm beginning to wonder if we'll hear anything. It's already Day 3!
                  I'm a little surprised as well. I think the only CFF related news we've gotten so far this week was the stuff about the DivX DRM being approved for downloads.

                  Comment


                    #39
                    Re: CFF at uvdemystified

                    Originally posted by jwhitlow View Post
                    I absolutely agree. I am hopeful that since storage is so inexpensive that more devices will include on-board storage that can be used to cache the downloads in CFF format.
                    For Android users, the ability to load up SD cards with movies on the computer and then swap in any card to watch the stored files, instead of going through the Vudu download process (with its storage andlogin restrictions), will be nice. Unfortunately for iOS users, we are pretty much stuck with the built-in storage, which may be a hassle to use unless the CFF can be imported to iTunes (not holding my breath), or you use a file explorer app. The playability of a CFF file stored on my NAS on my iPad will be one of my first tests when it is released.

                    I do hope we get a choice of download quality (SD/HD/HDX). If HD has 5.1 surround and 720p, it will probably be my go-to until I get a larger TV (8ft viewing of a 40in TV makes 1080p almost worthless); being able to transfer ten of those 2GB HD files onto a device only capable of 1024x768 makes a lot more sense than three 8GB HDX ones, without redundantly storing SD for the portables.

                    Comment


                      #40
                      Re: CFF at uvdemystified

                      Originally posted by Speedaddict81 View Post
                      8ft viewing of a 40in TV makes 1080p almost worthless
                      I don't know. Rango on my forty is pretty damn crisp. Ice Age 1-4, Shrek 1-4, many others.

                      I get a lobotomy anytime I press play on those and typically start drooling after about 3-4 minutes.

                      I loose sensation on the left half of my body after ten and then my eyes start to water from the strain and speech becomes difficult.

                      Comment


                        #41
                        Re: CFF at uvdemystified

                        For Reference:
                        1080p Does Matter ? Here?s When (Screen Size vs. Viewing Distance vs. Resolution)

                        http://s3.carltonbale.com/resolution_chart.html

                        Comment


                          #42
                          Re: CFF at uvdemystified

                          Good read that justified my previous statement...until I get a larger screen I am out of the "optimal" viewing range for my screen and will see little to no benefit to HDX downloads.

                          Comment


                            #43
                            Re: CFF at uvdemystified

                            Think the demand for home network video streaming is going down? Think again. It must be increasing, as Roku finally added a DLNA capable channel. I haven't had a chance to test it yet, but I will give it a go tomorrow.

                            Comment


                              #44
                              Re: CFF at uvdemystified

                              Roku also has a channel for yoga basket weaving chants. Doesn't mean America is doing yoga chanting while basket weaving every night now.

                              Comment


                                #45
                                Re: CFF at uvdemystified

                                Here's some more data: Plex is an application that facilitates streaming media from a home network to a TV. Plex is one of the top 10 apps on the roku. The Plex website is in the top 4,000 trafficked websites. The plex app has been downloaded 100,000 + times on the google play store.

                                XBMC, another app that does the same thing, is also in the top 4500 web sites in the US. Its app has been downloaded more than 1 million times on google play. If you figure that half the population uses IOS, that's 2 million total mobile users.

                                This is to say, that there are millions of people that stream local media across their home networks. And I bet not many of them are currently using UltraViolet.

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